![]() OVE version can use OpenCL for colorspace conversion (YUV444 to NV12), but it is currently done before passing the frame to be encoded. ![]() ![]() But then there is the issue of copying stuff into GPU VRAM so it might not give any performance boost. You can try disabling D3D10 interop (and with AMF, select "Host" engine type) so that encoder preparation work is done on CPU instead. GPU heavy games can cause frame freezing. Polaris Discrete GPU RX 480 / RX 470 / RX 460Ĭlick to expand.Current formula for fixed quantizer parameter values is 40 - (quality * 5) / 2. Hawaii Discrete GPU R9 290x/290/295x2(crossfire disabled?)/390x/390įiji Discrete GPU R9 Fury X / R9 Fury / R9 Nano
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